Holdout¶

Holdout node.

The Holdout shader node is used to create a "hole" in the image with zero alpha transparency, which is useful for compositing (see Alpha Channel).

Inputs¶

This node has no inputs.

Properti¶

This node has no properties.

Outputs¶

Holdout

Standard shader output.

Contoh¶

../../../_images/render_shader-nodes_shader_holdout_example.jpg

The checkered area is a region with zero alpha.¶