Animation & Rigging¶ Introduction Animation Rigging Keyframes Introduction Editing Keying Sets Armatures Introduction Bones Properti Structure Skinning Posing Lattice Editing Properti Penggunaan Constraints Introduction Interface Constraint Types Actions Action Slots F-Curves & Channels Working With Actions Action Properties Drivers Introduction Penggunaan Drivers Panel Workflow & Examples Troubleshooting Markers Tipe-tipe Visualization Add Marker Selecting Editing Bind Camera to Markers Shape Keys Introduction Shape Keys Panel Workflow Motion Paths Options Example