Diffuse BSDF¶

Diffuse BSDF node.

The Diffuse BSDF node is used to add Lambertian and Oren-Nayar diffuse reflection.

Inputs¶

Color

Color of the surface, or physically speaking, the probability that light is reflected or transmitted for each wavelength.

Roughness Cycles Only

Surface roughness; 0.0 gives standard Lambertian reflection, higher values activate the Oren-Nayar BSDF.

Normal

Normal used for shading; if nothing is connected the default shading normal is used.

Properties¶

This node has no properties.

Outputs¶

BSDF

Standard shader output.

Examples¶

../../../_images/render_shader-nodes_shader_diffuse_example.jpg

Lambertian reflection.¶

../../../_images/render_shader-nodes_shader_diffuse_behavior.svg

Diffuse shader behavior.¶

../../../_images/render_shader-nodes_shader_diffuse_example-oren-nayar.jpg

Oren-Nayar reflection.¶